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1. Citadels are now on Singularity - in Test Server Feedback [original thread]
Amarisen Gream wrote: Perhaps I should reword my point - CCP has known this for a while. I know I have seen or talked about in the other threads many times. As it stands right now, CCP won't make any changes tell after the fact. This is the sa...
- by Shade Millith - at 2016.03.19 13:31:50
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2. Citadels are now on Singularity - in Test Server Feedback [original thread]
Amarisen Gream wrote: Not sure why an Infamous guy is worried about this? Do you guys even own SOV? Or is more along the line, that your hunting ground will have structures you all can't attack because it isn't your TZ? Everyone in this game a...
- by Shade Millith - at 2016.03.19 05:46:20
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3. Citadels are now on Singularity - in Test Server Feedback [original thread]
Petrified wrote: It creates tactical versatility. Placing an unattackable base of operations, where you can teleport to at will, with stored ships and equipment, within your enemies home and ratting systems, because they do not have the cor...
- by Shade Millith - at 2016.03.19 05:04:35
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4. Citadels are now on Singularity - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: no they are not meant to replace outposts all new structures together are meant to together and the med size are just to replace outposts the other structures will have a much bigger vulnerability window the citadels ...
- by Shade Millith - at 2016.03.19 04:11:35
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5. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Fighter movement/ability aiming should be centered around the carrier, so that the tactical overlay can be used. Or have the tactical overlay move with the camera As is, it's a confusing mess. I have no reference to direction in either the X axis...
- by Shade Millith - at 2016.03.19 03:26:38
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6. Citadels are now on Singularity - in Test Server Feedback [original thread]
3 hours of vulnerability per week for the medium citadel is complete insanity, and will massively hamper smaller groups from being able to attack them, only helping large alliances with multiple TZ presences. I'd have expected at least 1-3 hours...
- by Shade Millith - at 2016.03.19 02:22:35
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7. New Camera Conrols - in Test Server Feedback [original thread]
You still have half the movement speed on the vertical axis for camera movement . And it is still bad. People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool...
- by Shade Millith - at 2016.02.17 05:23:57
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8. New Camera Conrols - in Test Server Feedback [original thread]
The Orbit camera is absolutely horrible. 1) The zoom is nauseating. I'm guessing you've put an Field of View shift during zooming. Get rid of it. It's bad enough that I had to stop trying after about 40 minutes because my stomach was doing flips...
- by Shade Millith - at 2015.11.14 00:37:20
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9. Sticky:December Features now live on Singularity - in Test Server Feedback [original thread]
Posted this in another thread on it, but I should probably put it in the main thread. Again, you've manged to make the new camera with the exact same problems the 'Old' New Map camera had. In regards to the "Normal Camera" mode. The Alt-2 on...
- by Shade Millith - at 2015.11.13 01:45:17
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10. Camera Feedback Thread - in Test Server Feedback [original thread]
*sigh* Again, you haven't learnt from the debarkal of the 'Old' New Map for probing. In regards to the "Normal Camera" mode. The Alt-2 one. Please stop making the camera controls less responsive, and stop adding extra weight and momentum behin...
- by Shade Millith - at 2015.11.13 01:38:39
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11. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
This new skill you've put in game is useless to me. It doesn't matter if my build takes 10H or 9H 30M, I'm still only going to be able to produce 2 sets per 24H cycle. And I'm going to have it to level V on 3 characters? No thank you. Please g...
- by Shade Millith - at 2014.07.16 12:01:00
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12. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Completely unable to do anything to do with industry on the test server. Either in station or at a POS. Copying - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed...
- by Shade Millith - at 2014.06.13 11:31:00
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13. Cant install Copy Jobs - in Test Server Feedback [original thread]
Getting this on attempts to copy too, but mine says - Unable to install job due to the following reasons: The job cost has changed The facility tax rates have changed Error.MISMATCH_COST (365, 301) Error.MISMATCH_TAX (37, 30)
- by Shade Millith - at 2014.06.13 11:21:00
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14. Info Popup when looking at items in market too fast - in Test Server Feedback [original thread]
Shamus en Divalone wrote: I believe the pop timer can be changed in the esc menu. If there is, I can't see it. I would love, love, love to be able to turn that annoying thing off. It's just constantly popping up at me with information I ...
- by Shade Millith - at 2013.10.08 04:06:00
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15. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Tallest wrote: I want to correct a slight misunderstanding. This was a miscommunication between me and Soundwave about the NPC removal and I apologize for not spotting this earlier. NPCs are not being removed from wormhole sites. We are...
- by Shade Millith - at 2013.05.24 03:31:00
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16. W-Space Sleeper Data/Relic Sites - Changes - in Test Server Feedback [original thread]
Jack Miton wrote: Youre looking at is ass backwards. Removing sleepers from WH rad/mag sites is a huge buff to income, not a nerf. Anyone can just go run c5-6 mag sites solo in a covops after these changes and make a ton of isk (as in 100s of m...
- by Shade Millith - at 2013.05.23 03:50:00
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17. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Omnathious Deninard wrote: Chitsa Jason wrote: Removing sleepers from Radars and Mags in wspace is not a good idea without adding additional content to them. It is going to be just to easy right now to collect hacking loot meaning the prices...
- by Shade Millith - at 2013.05.23 01:11:00
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18. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Strata Maslav wrote: Having actions in consistent locations is important for allow players to use this menu reflexively so this should take priority over players previous learned habits. It has been consistent. It's always been consiste...
- by Shade Millith - at 2013.05.20 14:49:00
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19. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP karkur wrote: The "primary action" (12 o'clock) is the only option that is changing, so you can just learn and know where all the other options are, and don't need to go look for them depending on what you are acting on Sure. I'll just...
- by Shade Millith - at 2013.05.20 14:10:00
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20. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
More feedback, after trying it for a while. I still can't use it. It's gone from something that I've used every few seconds, to a completely unusable tool that just gets me killed, that I'm going to have to unlearn 8 years of muscle memory in ord...
- by Shade Millith - at 2013.05.20 13:33:00
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